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Re:No Man’s Sky – Procedural Content by stcredzero on Tuesday October 18, 2016 @04:27PM (#12738339)
I'm writing the game servers in Golang, with the client in Javascript in browsers. I have a cluster of server processes that currently runs on the same AWS EC2 instance, but which could easily run on different instances. I currently have the procedurally generated universe up. If you are interested, I can let you log on. It is very much a work in progress. (My email is in my HN user profile.)

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