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Re:No Man’s Sky – Procedural Content by stcredzero on Tuesday October 18, 2016 @04:16PM (#12738241)
How does making rare item combinations available based on willingness to grind them out become intellectually complex?

One ethos of my game is going to to be "work smarter, not harder." The kind of player who feels entitled to succeed just because they've spent enough time mindlessly grinding resources, so feels entitled to have awesome stuff dropped -- I hope those people spend their time elsewhere.

The player will be able to find very pointed capabilities that come with big disadvantages. The point will be to improvise around those weaknesses while exploiting contextual advantages. Others may choose to exploit in-game scripting and manufacturing capabilities to automate the search for certain technology combinations, but this will entail maintaining installations and the combat force to defend them.

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