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Re:No Man’s Sky – Procedural Content by stcredzero on Tuesday October 18, 2016 @04:07PM (#12738178)
For example only certain players in the galaxy (it was an MMO) had the skills to craft the very best items. They could do that because they knew where to mine or buy the very best materials (randomly generated in those areas).

I am going to have a procedurally generated tech tree in my MMO. I'll only know statistically that certain powerful combinations in crafting are possible, but even as the dev, I won't know precisely where they will be, what they look like, or exactly how to get the components for them.

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