Re:No Man’s Sky – Procedural Content
by foxhedgehog on Tuesday October 18, 2016 @07:05AM
(#12733382)
Naive question: one of the things that makes a game like Dark Souls so strong is how tightly-integrated the map is. It feels crafted. How difficult would it be to procedurally create something like that (I assume it would be very)?
[ Parent
| on HN ]
There are no comments on this comment yet.