News for hackers. Stuff that matters.
Re:No Man’s Sky – Procedural Content by imtringued on Tuesday October 18, 2016 @04:39AM (#12732933)
Procedural generation still depends on how many game elements are designed by hand. If you have X game elements and add a layer of random noise, given enough measurements you will arrive back at X game elements. It's kind of like adding a random delay to an algorithm that is vulnerable to timing side-channel attacks.

There are no comments on this comment yet.