Re:No Man’s Sky – Procedural Content
by imtringued on Tuesday October 18, 2016 @04:39AM
(#12732933)
Procedural generation still depends on how many game elements are designed by hand. If you have X game elements and add a layer of random noise, given enough measurements you will arrive back at X game elements. It's kind of like adding a random delay to an algorithm that is vulnerable to timing side-channel attacks.
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