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Re:No Man’s Sky – Procedural Content by dr_zoidberg on Monday October 17, 2016 @10:55PM (#12731673)
Yes, but even well designed games (from a gameplay pov) can have unexpectedly powerfull builds, like what happened with Starcraft 2 and the genetic-algorithm build order[0]. So simulating builds/gameplays can give you another edge at detecting strange/powerful scenarios.

I also think you should rely on player feedback and community to spot this kind of things, but that could become time consuming if you're a lone developer.

[0] http://lbrandy.com/blog/2010/11/using-genetic-algorithms-to-...

Re:No Man’s Sky – Procedural Content by vidarh on Tuesday October 18, 2016 @04:50AM (#12732965)
Absolutely - you can't get away without testing, and I agree simulation is probably a necessity given the complexity no matter how much the design tries to counter it.