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Re:No Man’s Sky – Procedural Content by threeseed on Monday October 17, 2016 @06:26PM (#12730371)
I don't believe this. Far more likely is that like almost every software project in history they underestimated the time to finish and finish well.

And a small team means far fewer testers so that exacerbates the problem.

Re:No Man’s Sky – Procedural Content by stcredzero on Monday October 17, 2016 @06:58PM (#12730589)
Given what I've seen from them in the press and online, it looks like they bolted a simple hand crafted game on top of their procedurally generated world. The only question is why they thought they were doing that.
Re:No Man’s Sky – Procedural Content by coldpie on Tuesday October 18, 2016 @09:54AM (#12734306)
I suspect Sony paid them a boatload of money, then took a look at the $20 tech demo toy they had on their hands and said "we can't sell this for $60," so they had to tack on the resource grind minigame in order to call it a "game." Hence the delays and lackluster final game.