Re:No Man’s Sky – Procedural Content
by stcredzero on Monday October 17, 2016 @06:58PM
(#12730589)
Given what I've seen from them in the press and online, it looks like they bolted a simple hand crafted game on top of their procedurally generated world. The only question is why they thought they were doing that.
I suspect Sony paid them a boatload of money, then took a look at the $20 tech demo toy they had on their hands and said "we can't sell this for $60," so they had to tack on the resource grind minigame in order to call it a "game." Hence the delays and lackluster final game.
And a small team means far fewer testers so that exacerbates the problem.