Re:No Man’s Sky – Procedural Content
by chrisfosterelli on Monday October 17, 2016 @05:46PM
(#12730093)
I definitely know what you mean by remix boredom. Can you elaborate a bit on specific instances of what you mean by "player-significant emergent effects" for example in Minecraft?
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For minecraft: finding a cave or a trench that results in easy mining of "valuable" resources is often pretty exciting, especially for new players. No Man's Sky sort of just had everything everywhere so special features didn't seem so special.
Re:No Man’s Sky – Procedural Content
by stcredzero on Monday October 17, 2016 @06:00PM
(#12730195)
I'll instead answer you in regards to the original Elite. In the original elite, there was a simple emergent effect with regards to highly profitable but short "milk run" trade routes. Pretty shallow. (I may add to this answer later.)