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Re:No Man’s Sky – Procedural Content by chrisfosterelli on Monday October 17, 2016 @05:46PM (#12730093)
I definitely know what you mean by remix boredom. Can you elaborate a bit on specific instances of what you mean by "player-significant emergent effects" for example in Minecraft?
Re:No Man’s Sky – Procedural Content by problems on Monday October 17, 2016 @11:15PM (#12731754)
For minecraft: finding a cave or a trench that results in easy mining of "valuable" resources is often pretty exciting, especially for new players. No Man's Sky sort of just had everything everywhere so special features didn't seem so special.
Re:No Man’s Sky – Procedural Content by stcredzero on Monday October 17, 2016 @06:00PM (#12730195)
I'll instead answer you in regards to the original Elite. In the original elite, there was a simple emergent effect with regards to highly profitable but short "milk run" trade routes. Pretty shallow. (I may add to this answer later.)
Re:No Man’s Sky – Procedural Content by Walf on Monday October 17, 2016 @11:40PM (#12731868)
And if it wasn't for them, you couldn't improve your ship and be able to explore the galaxies.