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Re:Thanks for the memory: How cheap RAM changes computing by jon_richards on Monday October 17, 2016 @01:42PM (#12727261)
Which side are you arguing? Everything you're saying sounds like reasons to just throw cheap RAM at the problem and load one level, then put the whole game in RAM while that level is being played.

I imagine with some filesystem trickery you could even do it without the game even knowing, it just magically gets everything it asks for virtually instantly.

Re:Thanks for the memory: How cheap RAM changes computing by theandrewbailey on Monday October 17, 2016 @03:25PM (#12728511)
I'm arguing against it, on the basis of economics and (to a lesser extent) game design.

Console hardware is almost always sold at a loss. No company would build a console full of RAM (no matter how cheap it is) with almost no load times. Most people (having acclimated to loading screens) would rather buy the cheaper "good enough" alternative.

Re:Thanks for the memory: How cheap RAM changes computing by johansch on Monday October 17, 2016 @03:39PM (#12728750)
Aren't Nintendo rumored to get back to sorta-ROM cartridges with their upcoming NX console? (The cartridges would be made of strictly speaking rewritable flash memory.)

They seem to care about loading times....

Re:Thanks for the memory: How cheap RAM changes computing by monocasa on Monday October 17, 2016 @04:32PM (#12729430)
There're a lot of unsubstantiated NX rumors.