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Re:Algorithms for making more interesting mazes by 3pt14159 on Monday October 10, 2016 @02:50PM (#12679046)
Hmmmm. Sounds like a way of filtering out the non-determined, non-intelligent, and/or non-moneyed from a vast sea of candidates. So I would guess you were hiring junior game developer fresh out of college for a coveted opening?
Re:Algorithms for making more interesting mazes by nanolith on Monday October 10, 2016 @04:00PM (#12679416)
Nothing that extreme. This was more of a theoretical thing. Certainly, it could be used to filter people based on their ability to design a maze-solving heuristic, but some constraints would have to be placed on the test, as one can query Google for an A* implementation that could pretty easily solve this without having to understand basic recursive searches.

If I were to design this as an interview problem, it would probably be for a general purpose solver and a pair programming exercise.