Re:Algorithms for making more interesting mazes
by pavel_lishin on Monday October 10, 2016 @09:25AM
(#12676918)
I think I remember seeing a game like this; moving along one axis also moved you through different periods of time, so that a wall that blocks your path "today" wasn't built "yesterday" and might be a ruin you can jump over "tomorrow".
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Re:Algorithms for making more interesting mazes
by bartread on Wednesday October 12, 2016 @12:11PM
(#12694117)
It's not a maze game, but that sort of reminds me of Braid (platformer featured in Indie Game: The Movie) where you had to move back and forth through time to navigate certain obstacles. Very cool, and very beautifully rendered.