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Re:Algorithms for making more interesting mazes by baldeagle on Monday October 10, 2016 @08:37AM (#12676686)
That is kinda like the premise of the 'maze runner'. The maze re-ordered itself every night.
Re:Algorithms for making more interesting mazes by V-2 on Monday October 10, 2016 @09:03AM (#12676811)
True, and "Cube" also. Only to some extent though: these mazes reordered by themselves, and those trapped in them couldn't "travel in time", or navigate between different setups.
Re:Algorithms for making more interesting mazes by the8472 on Monday October 10, 2016 @09:40AM (#12676993)
Cube 2: Hypercube also involved time travel
Re:Algorithms for making more interesting mazes by baldeagle on Monday October 10, 2016 @09:11AM (#12676856)
Now I'm just envisioning a mechanic like prince of Persia: sands of time