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Re:Fall cleaning: Optimizing V8 memory consumption by fenomas on Saturday October 08, 2016 @03:42AM (#12666076)
As I commented to a different reply, skipping the render step does indeed remove the sawtooth, which is why I think the problem is in the 3D engine. Past that, it's not so easy to jump into a three.js-sized chunk of 3rd party code and find atomic things that can be turned off in such a way that everything else still functions.

(I mean, not to suggest that what you describe isn't useful - I'm just hoping to use profiling tools to attack from a different direction.)

Re:Fall cleaning: Optimizing V8 memory consumption by duncanawoods on Saturday October 08, 2016 @04:11AM (#12666132)
Understood.

>> not so easy to jump into a three.js-sized chunk of 3rd party code and find atomic things that can be turned off

Incidentally, doing a dissection like this is actually an engaging way to learn a big chunk of 3rd party code compared to just staring at it. By stubbing out various pieces you learn where the joints are where things are entangled nests of sorrow.