Re:Fall cleaning: Optimizing V8 memory consumption
by tehlike on Saturday October 08, 2016 @12:30AM
(#12665688)
Is the game open to public? I would like to give it a look, i have done some amount of optimizations as a hobby.
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Re:Fall cleaning: Optimizing V8 memory consumption
by fenomas on Saturday October 08, 2016 @01:02AM
(#12665765)
It's not yet, but I'm pretty sure the allocations are happening in the 3D engine I'm using. (I mean the chrome tools aren't telling me that, but when I let the game run without rendering the sawtooth goes away.)
Actually now that I take a second look, some relatively simple demos of the same engine (Babylon.js) show the same sort of behavior. Some rather trivial three.js demos do as well. I might be dealing with something that's just a fact of life for webGL rendering.
Random example (not mine) showing a vaguely similar sawtooth of heap memory usage:
Re:Fall cleaning: Optimizing V8 memory consumption
by alooPotato on Saturday October 08, 2016 @12:39AM
(#12665712)
hey tehlike - I work on streak.com and we have some pretty interesting memory challenges being a full blown web app running inside of another very complex web app (gmail). Any interest in poking around and helping us with memory issues?