Re:Writing for Half-Life
by qwertyuiop924 on Wednesday October 05, 2016 @05:45AM
(#12642626)
...that's not exactly why that fix was killed. What you see is Carmack losing a war with the fanbase: strafe jumping came about in Q1, and was a really important part of the Quake metagame. Carmack wanted to kill it, because it didn't fit his vision. He tried to, but the only fix he could come up with was limiting jumps and having a cooldown, which he recognized was actually even worse, because it just wasn't fun.
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Re:Writing for Half-Life
by dietrichepp on Wednesday October 05, 2016 @08:37PM
(#12649205)
> the only fix he could come up with was limiting jumps and having a cooldown
That's not true, look at the code. It does something else. You can also check out the .plan from Jun 3, 1999:
> When I tried fixing the code so that it just didn't work, I thought it changed the normal running movement in an unfortunate way.
Re:Writing for Half-Life
by qwertyuiop924 on Thursday October 06, 2016 @03:23AM
(#12650771)
Yeah, I believe that was how it was changed. I don't totally recall though, so nevermind.