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Re:Daydream – Google VR by zamalek on Wednesday October 05, 2016 @05:37AM (#12642595)
> multi thousand dollar gaming rig

This meme is blatantly incorrect. You don't require a multi-thousand dollar rig for VR, let alone gaming at maximum settings. A multi-thousand dollar rig is strictly enthusiast-grade - that is when you put components into the PC for no practical purpose whatsoever and in some cases to the detriment of performance (e.g. 4-way SLI/Crossfire). Even $1000 is pushing the boundary of enthusiast.

Getting into PC-based VR can cost less if you go with entry-level VR components. This $850 PC[1], for example, will crush nearly all VR titles with little-to-no compromise.

Valid and educated criticism levied against PC VR would be the price of the devices themselves, the annoying cables and the immaturity of the optics (both the Vive and the Oculus are different imperfect trade-offs).

[1]: http://pcpartpicker.com/list/nDXTM8

Re:Daydream – Google VR by alexhawdon on Wednesday October 05, 2016 @06:47AM (#12642830)
Okay, slight hyperbole from OP, but the point still stands: most people need to buy (and find room for) a desktop PC in order to experience VR.

Also, you linked to a parts list. This automatically excludes most people who don't have the knowledge or motivation to assemble their own computer.

Re:Daydream – Google VR by zamalek on Wednesday October 05, 2016 @07:46AM (#12643031)
Completely valid criticism. That being said, the Gigabyte Aero 14 is a fantastically priced and built gaming laptop that might be able to pull off VR (if not, you can get GPU enclosures now).

Personally I find that roomscale is a bit of gimmick, but I'm more interested in seated VR titles because I'm one of the lucky few that don't get VR sickness (another valid concern).

Re:Daydream – Google VR by alexhawdon on Thursday October 06, 2016 @12:04PM (#12653577)
As in external GPUs? Would these connect to USB3 or do they require something more heavy duty?
Re:Daydream – Google VR by zamalek on Thursday October 06, 2016 @01:14PM (#12654169)
Thunderbolt only.
Re:Daydream – Google VR by spaceisballer on Wednesday October 05, 2016 @10:16AM (#12643966)
I have more like a $600 gaming rig (i5 6500, 8b ram, ssd, gtx 1060 6gb). I don't have a Vive yet but I have no worries that my GTX 1060 should handle VR just fine.
Re:Daydream – Google VR by zamalek on Wednesday October 05, 2016 @11:06AM (#12644414)
The theory is that most VR games target the 970, as soon as you find yourself in the 10X bracket you should be all set. I was using my DK2 on a 660Ti+2600k just fine. I demoed the setup at work with a few games (mostly DiRT and NoLimits 2). Out of the 30 or so people that tried it, only one person felt uneasy.

One thing I'd definitely recommend you do before purchasing a VR setup is demoing it for a decent amount of time. If you're susceptible to VR sickness, that's $800 down the drain.