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Re:Daydream – Google VR by ryandamm on Tuesday October 04, 2016 @06:39PM (#12640191)
I've actually played around with this (used to make 'immersive' 2D videos for fitness equipment; [1] is a former startup of mine). We tested existing footage in VR: completely nauseating.

That is, it's nauseating if you're trying to imagine that you're running or biking through an area, because the movement doesn't match your movements. There are a few exceptions.

Our content was live action video, but massively stabilized (it almost looked like CG; many partners assumed it was). So I'm not optimistic that standard video would work for this, at all. Just my two cents, though it's a pretty well-informed couple of pennies.

[1] http://www.vafitness.com/

Re:Daydream – Google VR by jshevek on Tuesday October 04, 2016 @07:42PM (#12640558)
>if you're trying to imagine that you're running or biking through an area

I mean videos in the general sense. I watch 2d videos (while using fitness equipment) on a VR headset and find it enjoyable. The best part is blocking out all of the visual distraction from my environment. I look forward to getting a higher resolution headset.