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Re:Daydream – Google VR by chrischen on Tuesday October 04, 2016 @05:52PM (#12639837)
It's not all about framerate and resolution.

People still get sick with Oculus because many of the games involve moving while you're sitting still.

That's why Vive does "room scale" games where it doesn't involve moving the world around you.

Re:Daydream – Google VR by digi_owl on Wednesday October 05, 2016 @01:03AM (#12641656)
Bingo. Motion sickness in the end is about mixed signals from balance and sight, resulting in the "i'm poisoned" reflex kicking in.