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Re:Daydream – Google VR by MBCook on Tuesday October 04, 2016 @03:39PM (#12638670)
You can always cut back geometry, etc. I like that Sony is requiring good frame rates.

The bigger issue seems to be game design. There are some things you just can't ever do without causing a huge chunk of people to get sick.

Re:Daydream – Google VR by Pxtl on Wednesday October 05, 2016 @12:10AM (#12641501)
Yeah, hard to design FPS games where you can't move. Then again, mobile had a similar constraint - a touchscreen is a piss-poor substitute for keyboard and mouse or gamepads... And yet a massive number of games have found good approaches on this. Obviously the big difference is that phone gaming is "free" on that you already paid for the hardware. Not many people would buy a phone just for gaming.
Re:Daydream – Google VR by verbify on Tuesday October 04, 2016 @03:57PM (#12638860)
Yup, VR games always seemed so much more constrained in some way.