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Re:Daydream – Google VR by Kiro on Tuesday October 04, 2016 @02:43PM (#12638111)
I know nothing about the hardware behind VR so a quick question: if the GPU had enough power, could the experience be the same as HTC Vive/Oculus or is there something hardware wise on those that simply doesn't work on a phone? For example I thought there was some kind of special screen in real VR headsets, different from phones.
Re:Daydream – Google VR by haydenlee on Tuesday October 04, 2016 @03:02PM (#12638319)
- Positional tracking, being able to move around in your environment rather than just move your head (will be solved eventually on mobile, see inside-out positional tracking)

- Custom made screens for VR, Rift/Vive have 90hz refresh rates, I believe Daydream phones will be 60hz (same as GearVR)

Re:Daydream – Google VR by Kiro on Tuesday October 04, 2016 @03:10PM (#12638420)
Thanks!