Re:A Nonlinear History of Time Travel
by roywiggins on Saturday October 01, 2016 @03:59PM
(#12619635)
There's also Achron, an RTS game that uses time travel as a key mechanic. There's a single timeline, but it's malleable.
That said, I really just wanted to link some interesting thinking / writing on time travel, that treats it pretty well:
- Primer (http://www.imdb.com/title/tt0390384/)
Probably the most popular. Engineers accidentally invent time travel, and then VERY CAUTIOUSLY begin to experiment. Takes more than one viewing to follow. Something resembling multiversal-style TT.
- Time is Like a River (https://www.fictionpress.com/s/3138462/1/Time-is-Like-a-Rive...)
A little girl discovers she can time travel, but cannot make paradoxes, but can still make choices... Although the writing itself is not the best, the gradual exploration of the ability - how to use it, what is possible - is incredible. Single timeline, zero paradoxes, uses something like self-reinforcing probability as the underlying "rule"
- Continuum RPG http://www.aetherco.com/continuum/
"The universe doesn't prevent paradoxes, people do". An attempt to make a playable single timeline, zero paradox, time travel RPG. The underlying reality is extremely well thought out, presenting reasonable ways for such a universe to function, although sacrifices are made so that humans can actually successfully play the game.