Re:Show HN: An Open Retro RPG Game Maker in Python
by contingencies on Thursday September 29, 2016 @12:54PM
(#12606818)
No, it's not really. I meant relative to producing content for someone else's game engine, using Lua/Love would be relatively more involved. It's not that hard. You can get to the level of writing shaders for graphics cards, or you can pixel-push and curve-render, or you can just plonk rasters on the screen. It's pretty straightforward, very fast and portable.
It doesn't seem too low level just by looking at its home page.