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Re:Show HN: An Open Retro RPG Game Maker in Python by cableshaft on Thursday September 29, 2016 @12:24PM (#12606514)
How low level are we talking about? I'm tempted to learn Love, especially after having fun with LUA with Pico-8, but I also don't like spending a ton of time on low level things for hobby programming.

It doesn't seem too low level just by looking at its home page.

Re:Show HN: An Open Retro RPG Game Maker in Python by contingencies on Thursday September 29, 2016 @12:54PM (#12606818)
No, it's not really. I meant relative to producing content for someone else's game engine, using Lua/Love would be relatively more involved. It's not that hard. You can get to the level of writing shaders for graphics cards, or you can pixel-push and curve-render, or you can just plonk rasters on the screen. It's pretty straightforward, very fast and portable.