Re:The Technology Behind A Low Latency Cloud Gaming Service
by felipesoc on Sunday October 02, 2016 @01:36PM
(#12623375)
That would be extermely complicated and would require additional support from every game. Streaming right now takes every frame, compresses it and forwards it, as simple as that and works for everything.
You still get to run a physics model and game logic though and that is a non-neglible part of modern games.