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Re:The Technology Behind A Low Latency Cloud Gaming Service by AstralStorm on Thursday September 29, 2016 @02:06AM (#12603553)
Maybe with remote rendering though. Which has advantages already, such as ease of spectating, lack of multi-GB texture downloads.

You still get to run a physics model and game logic though and that is a non-neglible part of modern games.

Re:The Technology Behind A Low Latency Cloud Gaming Service by felipesoc on Sunday October 02, 2016 @01:36PM (#12623375)
That would be extermely complicated and would require additional support from every game. Streaming right now takes every frame, compresses it and forwards it, as simple as that and works for everything.