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Re:The Technology Behind A Low Latency Cloud Gaming Service by Neeek on Thursday September 29, 2016 @12:01AM (#12603203)
Isn't this already happening? I stream games to devices around my house from my office where I have my desktop, and a small Debian server as a media server, mumble hosting and the occasional chivalry or CoD4 server with friends. I get that the server has a bit of a barrier for entry, but the game streaming, that's just Steam. Granted you need some kind of i386 or x86_64 device at the streaming end that can install steam.
Re:The Technology Behind A Low Latency Cloud Gaming Service by hinkley on Thursday September 29, 2016 @05:06PM (#12608764)
Oh my, yes. I had forgotten that Steam streaming was live now.

But that's just Steam. Expand that to everything in a couple of years, and you're there. Maybe Valve could get into that business themselves.

Re:The Technology Behind A Low Latency Cloud Gaming Service by Neeek on Thursday September 29, 2016 @08:33PM (#12609844)
Yeah, it's technically here with media servers too but the barrier for entry is still higher than your average Joe will bear. The idea of an out-of-the-box solution has been tossed around here a few times I think; a little server that manages networking, storage and other services for your home. One that just works after a simple gui walkthrough for setup, and doesn't make us so dependent on cloud services that exist to sell advertising space.