News for hackers. Stuff that matters.
Re:The Technology Behind A Low Latency Cloud Gaming Service by Matthias247 on Wednesday September 28, 2016 @02:58PM (#12600276)
You wrote about H.264 compression, but not on how you transport the compressed stream over the network. Can you elaborate a little bit about that?

E.g. do you multiplex into a mpeg transport stream? RTP? UDP?

There are no comments on this comment yet.