Re:The Technology Behind A Low Latency Cloud Gaming Service
by coldcode on Wednesday September 28, 2016 @12:21PM
(#12598941)
Would you not gain something by using Metal instead of OpenGL on Macs?
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Re:The Technology Behind A Low Latency Cloud Gaming Service
by chrisd1100 on Wednesday September 28, 2016 @12:37PM
(#12599085)
We actually tinkered a bunch with Metal, it will likely one day be the default, but we went with the broader support of OpenGL for now.