Re:The Technology Behind A Low Latency Cloud Gaming Service
by phoboslab on Wednesday September 28, 2016 @12:03PM
(#12598782)
The Nintendo Wii U renders on the console, encodes to H264 and streams it to the GamePad. The lag doesn't seem to be a problem there.
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Re:The Technology Behind A Low Latency Cloud Gaming Service
by Retr0spectrum on Wednesday September 28, 2016 @12:15PM
(#12598889)
There's a huge difference between LAN and the internet. And I assume the Wii U has some kind of dedicated RF channel for streaming video.
Re:The Technology Behind A Low Latency Cloud Gaming Service
by phoboslab on Wednesday September 28, 2016 @02:08PM
(#12599861)
You're right. I misunderstood Op's "Even if you get down to 0ms" to be referring to network latency, stating that encoding and decoding would still be a problem (which the Wii U shows it's not).
That said, 15ms network latency isn't too bad at all, considering that it takes your TV 40-80ms to display a frame through HDMI. Fortunately, with the advent of VR display manufactures finally took notice of this built-in lag. So that's getting better, too.