Re:The Technology Behind A Low Latency Cloud Gaming Service
by pshc on Wednesday September 28, 2016 @11:54AM
(#12598692)
Can you go into more detail with (1)? It's unclear to me how vector clocks could help with, say, a fast-paced FPS. The "small adjustment" might often be bringing a dead character back to life, if his bullet packet's vector clock claims he shot first. (Hack potential, too...)
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Re:The Technology Behind A Low Latency Cloud Gaming Service
by EGreg on Wednesday September 28, 2016 @02:32PM
(#12600077)
There is always hack potential. All the server can do is make sure that the claimed move is legal (eg fits the rules of chess) and realistic (check a string of inputs to see if they probably have been made by a human).
As for the adjustment... Yes bringing a character back to life after a momentary error, in one place on the map, as seen by one person, is a small adjustment that happens rarely.