Re:The Technology Behind A Low Latency Cloud Gaming Service
by iampims on Wednesday September 28, 2016 @11:54AM
(#12598686)
GC of vector clocks is a major issue for highly concurrent systems.
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Re:The Technology Behind A Low Latency Cloud Gaming Service
by EGreg on Wednesday September 28, 2016 @02:38PM
(#12600129)
Yes you are right, but in this case we have a central server farm AND clients can time out. The server can drop the vector clock of all connected clients for tick X once all clents receive tick X updates or time out for tick X.