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Re:The Technology Behind A Low Latency Cloud Gaming Service by ddalex on Wednesday September 28, 2016 @11:48AM (#12598627)
What would it take to port this tech to Linux, on both sides (server/client)?
Re:The Technology Behind A Low Latency Cloud Gaming Service by chrisd1100 on Wednesday September 28, 2016 @12:02PM (#12598780)
Client side, we've already done it (we have a Raspberry Pi client that actually works well, but still needs a bit of polish.).

Server side I'm not sure. I know the Windows API for grabbing frames is really good, and I assume there's a similar API for Linux. Shouldn't be too bad. But you will likely see a macOS server first...