Re:The Technology Behind A Low Latency Cloud Gaming Service
by chrisd1100 on Wednesday September 28, 2016 @12:10PM
(#12598855)
Yeah, it can be used for in-home streaming or over the WAN.
Making money, we plan to wrap up the cloud experience for you nicely and take a margin on it. But for personal use it will remain free.
Re:The Technology Behind A Low Latency Cloud Gaming Service
by ohstopitu on Wednesday September 28, 2016 @03:24PM
(#12600511)
Given a nice price-point (~ the cost of Netflix, which I believe varies from region to region), I'll be a very happy customer.
I have a beefy home PC that is showing it's age and I'd prefer to have a SaaS solution that I can access everywhere rather than role on my own!
So if you guys do release in the next 4 months or so...consider me a customer.
Re:The Technology Behind A Low Latency Cloud Gaming Service
by c0g on Wednesday September 28, 2016 @12:08PM
(#12598839)
Steam in home streaming works very well for local streaming. You can add non-steam games to the library.
Re:The Technology Behind A Low Latency Cloud Gaming Service
by brazzledazzle on Wednesday September 28, 2016 @02:52PM
(#12600236)
I wonder how well it would work with this setup if you were connected to it over a VPN. Presumably (despite the latency) it would consider it the same network.
On the business side of view, how do you plan to make moniez?