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Re:The Technology Behind A Low Latency Cloud Gaming Service by ddalex on Wednesday September 28, 2016 @11:47AM (#12598613)
On the technology - can this be used to stream the games from the beefy machine I have in the basement?

On the business side of view, how do you plan to make moniez?

Re:The Technology Behind A Low Latency Cloud Gaming Service by chrisd1100 on Wednesday September 28, 2016 @12:10PM (#12598855)
Yeah, it can be used for in-home streaming or over the WAN.

Making money, we plan to wrap up the cloud experience for you nicely and take a margin on it. But for personal use it will remain free.

Re:The Technology Behind A Low Latency Cloud Gaming Service by ohstopitu on Wednesday September 28, 2016 @03:24PM (#12600511)
Given a nice price-point (~ the cost of Netflix, which I believe varies from region to region), I'll be a very happy customer.

I have a beefy home PC that is showing it's age and I'd prefer to have a SaaS solution that I can access everywhere rather than role on my own!

So if you guys do release in the next 4 months or so...consider me a customer.

Re:The Technology Behind A Low Latency Cloud Gaming Service by c0g on Wednesday September 28, 2016 @12:08PM (#12598839)
Steam in home streaming works very well for local streaming. You can add non-steam games to the library.
Re:The Technology Behind A Low Latency Cloud Gaming Service by brazzledazzle on Wednesday September 28, 2016 @02:52PM (#12600236)
I wonder how well it would work with this setup if you were connected to it over a VPN. Presumably (despite the latency) it would consider it the same network.