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Re:The Technology Behind A Low Latency Cloud Gaming Service by chrisd1100 on Wednesday September 28, 2016 @11:29AM (#12598432)
We've heard of something like this before, and while we're very much focusing on gaming right now, our goal is to make Parsec general purpose enough to fit into a lot of different use-cases. I see no reason why it couldn't be used for what you're describing.
Re:The Technology Behind A Low Latency Cloud Gaming Service by erichocean on Wednesday September 28, 2016 @11:33AM (#12598471)
Obviously, remote desktop "works" (as in: functions) today, we just want something with better performance, specifically, lower latency. :)