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Re:The Technology Behind A Low Latency Cloud Gaming Service by chrisd1100 on Wednesday September 28, 2016 @11:22AM (#12598357)
Yeah, I hear you, we're getting there. Our next major feature release will be Raspberry Pi support with controller support.
Re:The Technology Behind A Low Latency Cloud Gaming Service by justinsaccount on Wednesday September 28, 2016 @11:56AM (#12598716)
Does that also imply general linux support, or would you only have a closed source arm binary?
Re:The Technology Behind A Low Latency Cloud Gaming Service by chrisd1100 on Wednesday September 28, 2016 @12:41PM (#12599120)
Luckily the video processing libraries provided by Intel/NVIDIA/AMD are cross platform (Win32/Linux). So the arm specific video processing code for the RPI is a different can of worms, the rest of the client (window creation, polling for input, etc) should be able to support Linux and X11 generally.
Re:The Technology Behind A Low Latency Cloud Gaming Service by justinsaccount on Wednesday September 28, 2016 @01:43PM (#12599675)
Cool. How 'gaming' specific is the platform itself? It seems very similar to an optimized version of PCoIP.
Re:The Technology Behind A Low Latency Cloud Gaming Service by chrisd1100 on Wednesday September 28, 2016 @02:16PM (#12599919)
Actually not gaming specific at all. You can think of it like a high performance remote desktop app that happens to work really well for games.