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Re:Show HN: An Open Retro RPG Game Maker in Python by MollyR on Tuesday September 27, 2016 @01:01PM (#12591076)
This seems pretty cool, extra neat it's in python. I've always had a pipedream to code my own 2d zelda or chrono trigger engine. I just could never figure out where to start.
Re:Show HN: An Open Retro RPG Game Maker in Python by zajd on Tuesday September 27, 2016 @01:33PM (#12591372)
Re:Show HN: An Open Retro RPG Game Maker in Python by douche on Tuesday September 27, 2016 @06:55PM (#12593950)
http://howtomakeanrpg.com/a/how-to-make-an-rpg-release.html

This was posted here earlier this summer. I've been working my way through it and it's really quite well done. Really goes over the whole process soup-to-nuts.

Re:Show HN: An Open Retro RPG Game Maker in Python by foxhop on Tuesday September 27, 2016 @02:24PM (#12591756)
I started building one here, then it morphed into something else. I have not touched it in a couple years:

https://www.youtube.com/playlist?list=PLPqlh_ebFYDFPv_tIdUb2...

Game programming is much, much different from web design. Dealing with an event loop and update loop, keeping state, etc. Its actually a lot of fun.

I used the python bindings for SFML

Re:Show HN: An Open Retro RPG Game Maker in Python by theprotocol on Tuesday September 27, 2016 @01:05PM (#12591116)
Me too, I've dabbled in tile-based shenanigans since I was a kid, but ultimately nothing ever materialized. One day...