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Re:Super Mario 64 – 1996 Developer Interviews by digi_owl on Friday September 23, 2016 @07:48PM (#12568714)
Oddly i could have sworn that there was a problem with fitting the game on a CD until some clever compression was applied.
Re:Super Mario 64 – 1996 Developer Interviews by dmbaggett on Saturday September 24, 2016 @10:13AM (#12570991)
You're thinking of fitting the levels into the maximum number of pages that could fit into memory. That was hard, but had nothing to do with the CD capacity.