Re:Super Mario 64 – 1996 Developer Interviews
by rangibaby on Friday September 23, 2016 @05:02AM
(#12563246)
It was so long ago that I honestly don't remember. It might have been something like HL model viewer or Milkshape 3D rendering things using a different software renderer. I did some research and there is also an option to set affine texture mapping in the HL OpenGL renderer. HL works on Macs so I will test that stuff out soon
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