News for hackers. Stuff that matters.
Re:Super Mario 64 – 1996 Developer Interviews by STRML on Thursday September 22, 2016 @08:37PM (#12561507)
That's hilarious. It was just a matter of empty space on the disk = let's misdirect competitors for a while?
Re:Super Mario 64 – 1996 Developer Interviews by dmbaggett on Thursday September 22, 2016 @09:39PM (#12561741)
Yup.