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Re:Super Mario 64 – 1996 Developer Interviews by wnevets on Thursday September 22, 2016 @04:45PM (#12560228)
is that similar to resident evil's prerendered graphics?
Re:Super Mario 64 – 1996 Developer Interviews by corysama on Thursday September 22, 2016 @04:54PM (#12560289)
Resident Evil largely baked their complex scene geometry down to large, flat textures on large, flat polygons in game. Crash kept the complex geometry of the scene in the game. What was baked was the exact set of polygons that needed to be loaded and displayed at any point along the track.