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Re:Super Mario 64 – 1996 Developer Interviews by dmbaggett on Thursday September 22, 2016 @04:01PM (#12559855)
That's an excellent point, and something that I've never actually thought of or read. Cool!
Re:Super Mario 64 – 1996 Developer Interviews by oxide on Thursday September 22, 2016 @05:23PM (#12560484)
you should go implement this in Crash Bandicoot and make a youtube video of it.