Re:Super Mario 64 – 1996 Developer Interviews
by dmbaggett on Thursday September 22, 2016 @03:13PM
(#12559386)
The Hastings brothers (who were actually down the hall from us when we were writing Crash) are really awesome coders. Even so, however, I don't think Spyro for PS1 actually had anywhere near Crash's effective polygon count. Crash himself was over 750 polygons, which was not bad for an entire frame of a PS 1 game.
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