Re:Is Unity3d banned by new Apple SDK licence?
by tumult on Friday April 09, 2010 @03:39PM
(#1253626)
Wrong. Nintendo doesn't tell you what language to think in. Neither does MS, or even Sony. This is way, way worse. I hope it's just a blunder on Apple's part, and the clause is quickly revised.
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Re:Is Unity3d banned by new Apple SDK licence?
by xsmasher on Friday April 09, 2010 @05:24PM
(#1253914)
Nintendo has other restrictions -- like a prohibition on using open-source code in your project, and a requirement that you have an office outside your home -- that Apple doesn't have.
It would be difficult to argue that Nintendo's developer agreement is more lenient than Apple's.
Re:Is Unity3d banned by new Apple SDK licence?
by malkia on Friday April 09, 2010 @07:55PM
(#1254207)
Stop spreading FUD. Nintendo, Microsoft and Sony allow you to use open-source, if BSD/MIT/public-domain or the likes of the licenses are used - that includes - SQLite, Lua, ZLib, and many others.
Re:Is Unity3d banned by new Apple SDK licence?
by xsmasher on Friday April 09, 2010 @09:21PM
(#1254342)
I do not have firsthand knowledge of that; I was repeating something I read in reference to the ScummVM / Atari GPL lawsuit.
http://www.h-online.com/open/news/item/Atari-settle-over-Scu...
http://sev-notes.blogspot.com/2009/06/gpl-scummvm-and-violat...
I did not mean to spread a mistruth. Perhaps they meant GPL specifically when they said open source? I expect it runs contrary to the "Confidentiality Agreement" clause.