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Re:Win3mu Part 1 –Why I’m writing a 16-bit Windows Emulator by mschuster91 on Monday September 19, 2016 @07:22AM (#12530445)
> I've long wanted a human-assisted decompiler for 16-bit DOS/Windows code, as a means of salvaging old games.

If you're lucky (like me with EarthSiege 2), your game might also have a 32bit version, which you can run through IDA/Hexrays just fine.

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