I am keeping an eye on Red for my game programming. I think it still needs some library work from my last play with it. I would need OpenGL/Webgl, io, and sound support along the lines of what SDL2 provides.
I am a Lisper, and recently have been playing with NetLogo for simulations, so Red's syntax looks friendly to me, but I have not really done anything in it yet.
Incredible, if I could make a game and distribute the Red/System with it, and still be smaller than most of my other setups (C using Raylib, Love2D, etc...). Also writing DSLs in Red so the user can mod levels or gameplay AI would be really cool!
Keeping an eye on the port to Android too!
It is surpringly easy to bootstrap computation. Not diminishing the great work being done with Red of course.
Also, if you haven't tried a Rebol-like language (Rebol, Rebol 3, Red, etc) you should definitely do so. Rebol was originally created by Carl Sassenrath, who wrote the original AmigaOS kernel. It's a very fun and sensible little language.