Re:New iPhone Agreement Bans Flash-to-iPhone Compiler & Others
by kgroll on Thursday April 08, 2010 @07:10PM
(#1251351)
I've been wondering about this a bit lately. I've so far chosen not to support the iPhone OS for the reason you mention, instead favoring Android.
However, I'm ultimately interested in serving my application to the largest number of people, and it seems clear to me that the App Store is the best way to achieve that today. So, do you cave in and develop an iPhone version? Or, do you stand by your morals, and, in turn, limit your audience?
Re:New iPhone Agreement Bans Flash-to-iPhone Compiler & Others
by theBobMcCormick on Thursday April 08, 2010 @10:22PM
(#1251666)
If you're already developing for Android, stick with what you're doing and you'll soon be serving your app to a much larger market. Android growth is pretty strong: http://news.cnet.com/8301-30684_3-20001788-265.html
http://www.pcworld.com/article/193653/google_android_hits_ma...
Boycotting Apple's content creation tools and consequently not developing for the iPad/iPhone is one way to send a message.