Re:A New Phase for World of Warcraft’s Lead Designer: His Ow...
by jack9 on Tuesday September 13, 2016 @12:46PM
(#12490012)
> it's much harder to make an existing game better.
Im not sure who thinks this is "wise", when it's simply not true. The problem is making a game better enough to gain marketshare before the changes are absorbed by the dominant player.
Im not sure who thinks this is "wise", when it's simply not true. The problem is making a game better enough to gain marketshare before the changes are absorbed by the dominant player.