Re:A New Phase for World of Warcraft’s Lead Designer: His Ow...
by teamonkey on Tuesday September 13, 2016 @03:40AM
(#12486257)
This might be true on a small scale, but for a large AAA-sized studios economies of scale kick in. I'm not saying it's not expensive, but beyond a certain scale it becomes less prohibitive.
Art costs (measured in man-hours) are one of the more predictable aspects of game development, they scale well and can be outsourced easily.
Art costs (measured in man-hours) are one of the more predictable aspects of game development, they scale well and can be outsourced easily.