Re:A New Phase for World of Warcraft’s Lead Designer: His Ow...
by nikdaheratik on Monday September 12, 2016 @09:18PM
(#12485013)
It's just a hard problem, especially when you have to try and get a number of different artists to maintain a single style for a project. Disney was struggling with this problem for decades and financially they were hardly breaking even with their studio part of the business because of the cost of generating all the art they needed. Computers lowered the costs and the manpower quite a bit, but then increased the quality expectations.
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