Re:The Fall of Avalon Hill (1998)
by panglott on Tuesday August 30, 2016 @10:33AM
(#12390509)
This is a great example of how intellectual property supports and hampers innovation. Board games can be protected by trademark, copyright and patents; patenting game used to be very common (I have a copy of Camelot from 1932 with the patent notice prominently displayed).
But these days board game publishers generally don't bother with patents. Dominion could certainly have patented its gameplay; but it wasn't, and so we have dozens and dozens of deckbuilding games pushing forward all kinds of innovations in game design.
But these days board game publishers generally don't bother with patents. Dominion could certainly have patented its gameplay; but it wasn't, and so we have dozens and dozens of deckbuilding games pushing forward all kinds of innovations in game design.