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Re:Why bad scientific code beats code following “best practi... by Ralfp on Sunday August 28, 2016 @02:21PM (#12377699)
It is, but every once in a while when game engine or library gets posted on, say, HN, you get the usual arguments how code is not unittestable, functions pack boatload of different behaviour into themselves or take in 20 arguments, because if it works for me in my rails app, why shouldn't it work for game engine?

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