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Re:The Amiga Boing Ball Explained by bluedino on Sunday August 21, 2016 @12:58PM (#12331609)
Windows let each application (or even window, it's been a long time I don't remember the specifics) define its own palette in 256-color (8-bit) mode. You had reserved colors to make sure the gui looked the same but you'd get all kinds of strange artifacts when you switched to an application that had a custom palette but you could still see other applications windows.

It was years where you had to make the trade off of color depth and related display quirkiness at the expense of speed and performance

Re:The Amiga Boing Ball Explained by anexprogrammer on Sunday August 21, 2016 @01:42PM (#12331819)
The fun days of switching your new £300 graphics card to 16 or 24 bit mode, moving a window, and watching Windows redraw every line and icon. Step. By. Painful. Step.
Re:The Amiga Boing Ball Explained by GFK_of_xmaspast on Sunday August 21, 2016 @04:25PM (#12332579)
XWindows had that too, which when combined with point-to-focus resulted in all sorts of nasty flashing.